I was asked my opinion about Steam pulling the abominable game HATRED from Greenlight by British newspaper, The Independent.
Use the UX concept of progressive disclosure to keep your readers interested and alert when describing difficult settings. Use of this concept will give facts a more organic, natural revelation.
This is the first part in a series on User Experience (UX) Concepts in Writing. For more information on UX and other important software design ideas, check out the Wikipedia article.
Continue reading Concepts of UX in Writing: Progressive Disclosure
I know this isn’t a post about writing.
However, I feel like I’m allowed to inspire and shake you around, if only for a bit. Music videos are one of my favorite formats, and watching them can be like reading tarot cards; Sometimes, they create stories in you where there are none. Other times, I just wanted an excuse to share music with you.
I have no idea why people get so nasty about publishing. We live in a magical era where you have choices. There is no good and evil.
Continue reading Indie Publishing Versus Traditional Publishing: It’s Not a Moral Decision
If things get nasty up in here, I promise to behave myself and help others do the same. Continue reading My Internet Code of Conduct
Writing a novel is a terrible experience, during which the hair often falls out and the teeth decay. I’m always irritated by people who imply that writing fiction is an escape from reality. It is a plunge into reality and it’s very shocking to the system.
― Flannery O’Connor, Mystery and Manners: Occasional Prose
I did not know then that this is what life is – just when you master the geometry of one world, it slips away, and suddenly again, you’re swarmed by strange shapes and impossible angles.
― Ta-Nehisi Coates, The Beautiful Struggle: A Father, Two Sons, and an Unlikely Road to Manhood
There’s a difference between tropes and cliches, and too many restrictions can harm creativity. Continue reading Tropes and Cliches: Breaking the Rules of Writing